
Solo indie developer building atmospheric browser games, incremental systems, and dark fantasy worlds.
OATHHALL: Forge Clicker is my first public game prototype.
It is a dark fantasy incremental forge game about striking the forge, crafting weapons, unlocking relics, discovering strange companions, completing guild contracts, and rebuilding an ancient hall through ascension.
The game is currently in early development and released as a playable prototype on itch.io.
I like games that feel mysterious, rewarding, and layered over time. My focus is on progression, atmosphere, systems, and slowly turning rough prototypes into something worth playing.
I am still learning, but I believe the best way to improve is to build, release, listen, and keep upgrading.
Feedback is always welcome. If you try one of my projects, comments about balance, pacing, UI clarity, bugs, or what made you keep playing are extremely useful.
OATHHALL is my first game, so every comment helps shape what comes next.
Rebuild the hall. Feed the forge. Ascend through fire.